HOWTO
#2
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/>How to add a custom texture to your map.bsp?
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/>STEP 1
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/>First at all you need a map, in my example i made a little box with just a info_player_start in it.
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/>STEP 2
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/>Now you need a custom texture in your map, in my example i use the smiley and replaced one wall in my box with it.
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/>STEP 3
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/>You can compile your map now and test it and you will see the custom texture.
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/>STEP 4
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BUT if you want to share your map with other players only you can see it, all the others will see this.
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/>STEP 5
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/>You need Pakrat to put your custom texture into the
.bsp so other player can see the texture too.
Download Pakrat here:
!DOWNLOAD!/>Unzip it in any folder you want and open the pakrat.jar
(You need Java to start Pakrat, read the README for more informations)
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/>STEP 6
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/>Pakrat will automatically open the browser, if not use File/Load BSP.
Now search for your map
[1], in my example it's cg_howto01.bsp and open it.
[2]/>
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/>STEP 7
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/>On a normal map without any custom stuff should be only 2 files
(cubemapdefault)
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Press AUTO now.
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/>STEP 8
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/>In my example the Auto Scan found 3 files.
Press YES.
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/>STEP 9.1
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/>You will see now the smiley.vmt and smiley.vtf in the list, the
.ain file is an automatically generated file.
You can now save your BSP with File/Save BSP.
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(Info:
If you have much more custom stuff you should maybe press Auto again and save again so long until the scan find nothing anymore)
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/>STEP 9.2
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/>Save
(overwrite)
your
.bsp! Now your map is ready for multiplayer and all player can see your custom texture.
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(Pakrat will not only add textures to your map, it's also for sounds, models, soundscapes and all the other things what you can use in a map)/>
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