HOWTO
#1
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/>How to create custom textures for Source SDK Hammer Editor?
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/>STEP 1
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/>Find or create a picture and open it with PAINT.net, GIMP
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/>or any other photo/picture editor which can save pictures as
.tga!
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/>STEP 2
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/>Locate the
"Change Size"
Button!
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/>STEP 3
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/>Change the size to something which is divisible by
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/>2! Example:
1024x1024 or 1024x512 or 256x1024
(i mostly try to
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/>choose the same value for Heigth and Width)
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/>STEP 4
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/>Now
"save as"
your file in folder
[1]
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/> or create your own folder in it
[2] and
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/>save the file there.
Choose a name
(smiley)
and save as
.tga
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/>
[3]/>
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/>STEP 5
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/>Now its a bit complicated.
Open 3 windows with
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/>path
[1], path
[2] and path
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/>
[3]!
/>In path window
[1] locate
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/>your smiley.tga, in path window
[2] locate the
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/>vtex.exe!
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/>STEP 6
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/>Drag
[1] and Drop
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/>[2] your smiley.tga at the vtex.exe!
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/>STEP 7
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/>This will open a window where you can see the
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/>create process of your texture.
If it looks like the picture it
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/>should be correct.
If you can see an error which says that pictures
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/>have to be divisible by 2 then you didnt changed the size correctly.
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/>After this process a new folder in your 3rd window is created
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/>depending on where you've saved the file before.
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/>STEP 8
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/>Open this new folder and locate your smiley, the
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/>new ending is now
.vtf!
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/>STEP 9
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/>In the same folder create a
.txt
[1]
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/> now and put the following text
[2] in
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/>it.
The folder GPOINT should be replaced with your folder name, if
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/>you saved your file to materials then you only have to write smiley
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/>without GPOINT/
/>For surfaceprop you can choose many other options
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/>instead of wood.
Examples:
paper, brick, concrete, stone, glass
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/>
"LightmappedGeneric"
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/>
{
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"
$basetexture"
"GPOINT/smiley"
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"
$surfaceprop"
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"wood"
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}
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/>STEP 10
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/>Now
"save as"
your file, before you save choose
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/>
"all files"
[1] and save it as smiley.vmt
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[2] to the same folder where the
.vtf is!
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/>STEP 11
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/>Now you should have a smiley.vtf and a smiley.vmt
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/>file in your materials/.
.
.
folder!
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/>STEP 12
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Final Step
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/>Now open your Source SDK Hammer
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/>Editor, open the texture-browser, search for smiley
[1]
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/> and Tadaaa, there is your smiley
[2] and
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/>can be used as a normal texture for your map.
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Extras:/>
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FOR STEP 5 )/>
I wrote
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/>a small batch so u mustn´t locate ur folder where your vtex.exe
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/>is.Just download the batch,
/>put it on your desktop and drag and drop
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/>it the tga over this file.
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/>http://www.file-upload.net/download-2980242/vtex.bat.html
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